SHIFT's eLearning Blog

Our blog provides the best practices, tips, and inspiration for corporate training, instructional design, eLearning and mLearning.

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    Have you identified best practices? It’s time to standardize them!

    Take a look at your surroundings for a moment and observe the different tasks performed…

    Do I have a tool or a solution in my organization?

    Questions and answers for eLearning implementation

    Training while playing… what do you think?: Games in elearning

    eLearning serious games: creativity and motivation Its followers indicate that its use motivates, promotes participation and breaks monotony, but above it all, it lets the student/collaborator improve his/her performance.

    eLearning: when talking about “days” isn’t enough

    Do you remember that old saying “time is gold”? There are few proverbs as relevant in our days and in the eLearning industry as this one.

    Game based eLearning: a new level of interactivity

    Playing games is, thus, an ideal form of preparation for the workplace of the 21st century, as some forward-thinking firms are already starting to realize." The Economist. How can we make sure that our learners are getting the most of the courses provided without being bored with the same old version of eLearning? Maybe we should try to place ourselves into the end users’ shoes and try to come up with what we would be interested in seeing. Nowadays apps are the big thing when it comes to entertainment. There are social apps, travel apps, photo apps, food apps, you name it, it’s there. But the interesting part of it all is that gaming apps are still the ones preferred by the vast majority of the audience. I believe they’re the ones that entertain the most, so why shouldn’t we use their base to help people learn? They can help learners acquire new knowledge or abilities in a fun, fast way, they’re highly motivating and they generate real competition of people in a risk-free environment. Saying it sounds really simple, but the big question mark in everyone’s mind comes up when trying to think about making it real. In basic perspective, the goal is not to entertain but to use entertainment to reinforce learning; that was our main focus when developing learning games in SHIFT. So we came up with a list of characteristics which we considered necessary when creating every single one of our games: Include realistic but safe environments for the user. Demand challenges but also make users satisfied. Help develop side knowledge: build a hypothesis, solve problems, and develop strategies. Have defined objectives for each problem. Entirely interactive. Have a suitable content: not very easy or very difficult for the student. Invite to think, develop, analyze, summarize, and conclude. Be fun: they keep people's interest. Meet industry standards such as AICC and SCORM Once you start to look at eLearning as an experience all on its own rather than matching it up to classroom learning you’ll realize that the more interactive it gets (without losing your main goal), the better understanding everyone will have of what you’re trying to convey.

    Flexibility and Fun in your eLearning courses

    This morning I had to give a ½ hour "class" on my son's Pre-K class. I had planned to talk about Volcanoes, one of my son's favorite topics. After some Google search, I decided to create a baking soda and vinegar volcanic eruption. Last night, after buying all materials and some testing, the experiment didn't work as expected. No big eruption, nothing that would capture their attention in class.

    Small and Mid-Sized Business (SMB) driving growth in customer education

    By Rick Beaudry, CEO, MindMuze www.MindMuze.com - a SHIFT Authorized Partner. With a keen focus on fueling new growth opportunities associated with the economic recovery, SMBs are making significant investments in training their customers and their employees. For the SMB, it is critical that the education solutions are tailored to their budget and resource challenges. SMB’s typically look for an edge. Flexibility and innovation drive their growth. SMB leaders see the potential for learning management software to be applied not only to meet traditional new-hire regulations but to address the customer education problem as well. In fact, the inclusion of an innovative education platform for their products and services drives a competitive advantage, not only among other SMB’s, but over their larger enterprise competitors. According to Forrester Research, 40% of SMBs are either planning to implement learning management software in a year or indicate an interest in doing so. The research also indicates that collaboration and content management lead their investments. Also, 44% will expand or initially invest in collaboration software this year, and 40% will do so in content management software, continuing the trend from 2010. We are seeing tremendous growth in the adoption of innovative education solutions by SMBs throughout the world. They can now harness the power of SAAS (Software as a Service) and on-demand global labour in order to offer education to their employees and customers that is equal to that of their large enterprise brethren. People, process and technology are all essential in the delivery of small and medium-size businesses. They are now investing in their own learning assets as never before. Now, armed with products and services that will enable them to compete with larger enterprise, SMBs are able to extend valuable education to their employees, and to their customers. The lines separating large enterprises from small and mid-sized businesses are becoming blurred. A new generation of tech-savvy business owners are making SMBs look a lot more like their larger enterprise counterparts - on a smaller scale, of course. MindMuze Innovations - Learning Solutions For Small and Mid-Sized Businesses. MindMuze has packaged learning management and elearning development into a cost effective, easily maintainable solution set that includes “renting” learning management services at a fraction of the cost of implementing an LMS to manage the delivery of elearning assets and learning tracking. In addition, MindMuze has combined the power of SHIFT (www.shiftelearning.com), an award-winning collaborative elearning authoring tool, with instant access to a global pool of elearning project resources to ensure the rapid, cost effective development of elearning assets for the SMB - 100% custom learning portals for your employees and customers, along with 100% custom interactive online learning modules. MindMuze partners with the small, or often non-existent, internal HR training department to offer solutions typically only available to larger enterprise customers. Contact us at info@mindmuze.com to find out how small and mid-sized businesses are utilizing the people, process and the technology to make delivering innovative eLearning solutions to your customers and your employees a cost-effective reality.

    SHIFT Automates Scenario-Based Learning.

    FOR IMMEDIATE RELEASE: Toronto, Canada , November 10, 2010 Scenario based learning allows educators to engage students in the eLearning environment creating an enriched and ingrained learning experience. Aura Interactiva and MindMuze announced the release of the Scenario Builder as part of their award-winning SHIFT eLearning authoring technology. Aura Interactiva, based in San Jose, Costa Rica and MindMuze, based in Toronto, Canada have partnered in the distribution of SHIFT in North America. "We continue to listen to global educators and instructional design professionals, so that we can help deliver unprecedented efficiencies in eLearning authoring. The Scenario Builder is a whole new way of creating eLearning that boosts engagement and retention with animation, image and sound", said Rick Beaudry, CEO, MindMuze. "Our goal is to provide corporations, governments and schools with the most efficient platform in the building of complex eLearning interactions", Beaudry added. Randolf Kissling, CEO, Aura Interactiva, commented, "With the Scenario Builder, trainers and educators with zero graphic design or programming skills can create complex learning scenarios that can be delivered to students in minutes". Traditionally, producing eLearning programs has been a time-consuming, expensive task that involves a team of instructional designers, graphic designers and developers. SHIFT has removed the need to be technical and transferred the power of creating rich eLearning content to the educator. Now, anyone is able create the ultimate eLearning environment. About SHIFT SHIFT (www.shiftelearning.com) is more than an eLearning authoring tool, it is an eLearning ecosystem. SHIFT allows you to create eLearning courses collaboratively. Browser-based, SHIFT's development team continues to work toward building optimum efficiency in the design and build of complex eLearning interactions for today's learner. In 2009, Aura Interactiva (www.aurainteractiva.com) formed a North American distribution partnership with MindMuze (www.mindmuze.com), one of the most innovative eLearning companies in the world. MindMuze used its own unique training processes to create the best of breed mentoring and training for SHIFT users. Together, Aura Interactiva and MindMuze are continuing to develop and improve SHIFT. Both feel that SHIFT is exactly what the market needs right now, and are thrilled to be a part of it. CONTACT: Rick Beaudry, CEO SHIFT Distibution North America Rick.beaudry@mindmuze.com 1.416.910.3457

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